Frustra

MyCraft Tool Mods and Render Options

Posted Jan 22, 2011 in website, c-pong, tetrus, uber-sand

After a lot more work, basic tool items have been implemented. In the next release, which will likely come tomorrow, the test mod will contain the "Blood Pickaxe", which can break any block instantly, and kill any mob instantly. This is just an example to show the capabilities of the API, and will be changed later to a more realistic item.

Also part of this next release will be some rendering options for super-low detail (no particle effects) and super-high detail (fancy lighting), possibly even more.

The first full release of this is coming soon!

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Progress update on MyCraft (Previously Minecraft Proxy)

Posted Jan 19, 2011 in mycraft

This has been a somewhat delayed development log entry for this project, but you'll be glad to know a ton of things have happened.

To start, we have renamed the Minecraft proxy to MyCraft. Under this new name we have decided to turn the proxy tool into a full plugin/mod utility for Minecraft.
It will be be very easy to install plugins, and they will not be affected by most Minecraft updates.
From a modder's perspective, it will be much easier to create mods because of the extensive API, with which even non-programmers will be able to create mods.

MyCraft is a very big project, and is only about 25% complete, so it will not be available for download for a while. We are currently working on building up the API. I have uploaded some screenshots of the modified menu, although this will probably be changed.

Modified main menu MyCraft login screen

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Menu update for MyCraft!

Posted Jan 19, 2011 in mycraft

We have just pulled together a release for MyCraft!
The new version still includes the same minecraft proxy, but it now has some added functionality.

The biggest thing is the new menu in which all the mods will be shown, and options can be changed. This menu has scrolling, unlike the texture packs menu!

MyCraft mods menu

To download the new version visit the MyCraft page.
There are instructions on how to enable the proxy, as well as a link to the old version.

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TetrUs Android Port Started!

Posted Dec 27, 2010 in android, tetrus

I've started working on an Android version of TetrUs, which is still in early alpha (got my new phone!). Its coming along faster than expected, and in a few days it'll be at the same state as the desktop version.

This will mean that you can play TetrUs from your phone with computer players as well as other players on their phones! Great success!

Thats all for now.

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TetrUs Lobby Progress!

Posted Dec 20, 2010 in tetrus

A ton of progress has been made on TetrUs.
Our server has been redone and there is now a multiplayer lobby.
The lobby currently includes a fully working chat with color coded ranks and a player list.
The currently uploaded version is down, so you will need to wait until the lobby is finished to play.

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Minecraft Proxy - Now with Multiplayer!

Posted Dec 18, 2010 in mycraft

An update to the minecraft proxy has been uploaded which allows users to play on multiplayer servers. As long as the server itself isn't blocked, you will be able to play. Proxying of player skins is also one of the features added.

Check out the page here to download it and find out more.

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TetrUs Update

Posted Dec 17, 2010 in tetrus

A brand new logo for TetrUs has been created and uploaded.
Game mode selection is now possible, with fully working single-player, and multi-player which will soon cause you to join the multi-player lobby, where you can select which multi-player mode you want to use.

An update will be uploaded soon.

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New Content Added

Posted Dec 15, 2010 in c-pong, mycraft, sshot, tetrus

A couple new things have been uploaded.

Our Minecraft Alpha/Beta proxy is now up for download. On the projects page, a screenshot utility and C Pong, which is a full screen pong game, are also up.

A new project that will be started after TetrUs is finished is a virtual whiteboard program that enables multiple users to share their ideas and development notes over the web (No longer happening).

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TetrUs Server Progress

Posted Dec 14, 2010 in tetrus

The TetrUs server is almost complete, it supports multiple games happening at the same time, but if there are more than 2 users connecting right now, it will fail. This should be fixed soon.

The TetrUs client now shows a "Waiting for players..." message instead of just "Connecting..." and has the socket connection has been improved.

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Development Log Started

Posted Dec 14, 2010 in website, c-pong, tetrus, uber-sand

Soon we will be filling this log with progress reports of programs we make.

A simple beta of TetrUs has been posted, and Uber Sand has been released.
Some more old completed projects will be posted along with Uber Sand such as C Pong.

Progress on TetrUs is going well and scoring and a lobby should be done soon.

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